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Was Bedeutet Moba

Online Wetten eSports. Die Kurzbezeichnung MOBA bedeutet Multiplayer Online Battle Arena und stellt in erster Linie die Spiele dar, in denen zwei Gruppen auf. Multiplayer Online Battle Arena . Die meisten MOBAs werden als „Free-to-play“ angeboten. Das bedeutet, dass der Spieler kein Geld bezahlen muss, um mitmachen zu können.

Hype um Multiplayer-Helden: Was sind eigentlich MOBA Games?

MOBA ist kurz für Multiplayer Online Battle Arena, und das ist das erfolgreichste Computerspiel-Genre derzeit, gemessen an den Spielerzahlen. Die meisten MOBAs werden als „Free-to-play“ angeboten. Das bedeutet, dass der Spieler kein Geld bezahlen muss, um mitmachen zu können. RTS, FPS, MOBA und Co. Ein höherer CS bedeutet mehr Gold, das in starke Gegenstände, die Ihren Charakter verbessern, investiert.

Was Bedeutet Moba Bedeutungen von MOBA Video

Wieso machen MOBA GAMES wie LoL oder DOTA schlau?

Moba may refer to: Moba, Democratic Republic of the Congo, a town; Moba, Nigeria, a local government area; Moba language; MOBA may refer to: Multiplayer online battle arena, a video game genre; Museum of Bad Art, in Massachusetts; Molybdenum cofactor guanylyltransferase, an enzyme. Was ist MOBA? Die Kurzbezeichnung MOBA bedeutet Multiplayer Online Battle Arena und stellt in erster Linie die Spiele dar, in denen zwei Gruppen auf verschiedenen Kampfzonen gegeneinander antreten und um den Sieg kämpfen. Was bedeutet MOBA? MOBA ist die Abkürzung für Multiplayer Online Battle Arena, zu Deutsch „Mehrspieler-Online-Kampfarena“, mitunter wird das Genre auch ARTS bezeichnet – Action Real Time Strategy. MOBA (Multiplayer Online Battle Arena) is a new gaming genre. Spawned from early forums from the custom map for Starcraft called {Aeon of Strife} and Evolved in to the most recent Defense of the Ancients or "DotA". Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which each player controls a single character as part of a team competing against another team of players, usually on a battlefield shown from an isometric perspective. The ultimate objective is to destroy opposing team's main structure with the assistance of periodically-spawned computer-controlled units that march forward along set paths. However, MOBA games can have other victory conditions, such as defeating ever.

Was Bedeutet Moba Casino Bonus fГr Dich in Anspruch nehmen solltest. - Die besten MOBAs

Eher Lotto24.De Einloggen ich mich ritzen als sowas Langweiliges wie ein Moba anzufangen.

If the minions start focusing you, you need to run out of sight and out of range of them. You can drop minion aggro by running into un-warded bushes as well as leaving the localized area.

The minions priority never changes and they follow this strict ruling for every attack that they do. They will continuously look for higher priority targets and you will see this in your gameplay.

When your reinforcements arrive, the minions will switch aggro to your minions instead. When freezing, you want to be able to zone the enemy off the farm and make them overextend if they want to get any farm.

If you want to freeze the wave, all you need to do is last-hit the enemy minions at the last possible second. Sounds simple right?

Whenever the enemy damages a minion through either auto attacks or ability use outside of last-hitting, you will need to match their damage.

This is because your allied minions will die quicker as they have less health and as a result, the enemies wave will be pushing towards you.

Because you would be matching the damage, all the minions both allied and axis will die at roughly the same time which prevents the wave from pushing in either direction — thus creating the freeze.

Attack too little, and the wave will push against you. Depending on where you would like the freeze to occur, you will need to manipulate the enemy minion wave in order for it to stay there.

The closer you are to your tower, the more enemy ranged minions you need in lane. This is because your reinforcement minions will get to lane quicker compared to the enemies.

If there was no minion advantage for the enemy, your minions would start pushing, however leaving alive some minions will prevent the wave from pushing towards the enemy.

To make the concept super simple, count how many full health or healthy enemy caster minions there are in lane. In the image below, we can see how many enemy minions you will need in different parts of the lane for the minion wave to freeze.

Please use this image as a guide and at your own discretion as the image may be slightly off. For this to happen, there needs to be no additional extra minions left alive in the lane on either team.

If you have 3 minions alive, you want the enemy to also have 3. Most commonly, you will find 0 minions against 0 minions in this area for the wave to stay here — this is because around this area the white line is the middle of the lane where minions traditionally meet.

At the start of the game, if the minion wave is not contested or pulled in any specific way, the minions will start forming here and fight in the middle of the lane.

If you have 3 caster minions here, you will need the enemy to have 4. The closer you get to your tower, the more extra minions you will need the enemy wave to have.

In the purple area you will need 2 extra minions, and in the green, you will need 3 extra minions. Once a minion waves start building up, they can very easily and very quickly take down your minions and your tower.

They can also force the wave to bounce leaving you in an unfavoured position. You do not want them to start attacking your tower and instead, you want them to focus you.

Pull them away and out of position of the tower. Forcing them to focus you either standing still or making them walk slightly back on themselves is highly beneficial for the freeze to stick.

Be careful not to walk too far away from them as you may drop minion aggro, and avoid tanking them for too long. Just do so long enough so they can start attacking your minions again outside of your tower range when they arrive.

As you can see from the video, if you have your Support nearby, they can tank the wave for you. Depending on in-game factors, they may be able to tank larger waves.

If they cannot tank large waves, then you will need to thin it down. When your minions die, start tanking the wave again and pull it away from your tower.

Rinse and repeat, and you will indefinitely freeze the enemy out of gold. However, if you cannot freeze like this due to health or items problems, you may need to thin the wave down to an easier number to tank.

At the beginning of a game, champions are incredibly weak. Until the laning phase gets underway, you will not have much damage and no real way of protecting yourself.

This is what can make freezing difficult and tanking them rather risky. You need to avoid tanking for extended periods of time because it may allow the enemy to engage on you or kill you.

You also need to make sure that there are not too many minions coming at you because they will overwhelm you. So far, we have only really talked about the side lanes and how you can use wave management in them.

Since the middle lane is much shorter and as the minion waves arrive much quicker, wave management is less effective in some aspects. In the middle lane, most champions lack the ability to hold and freeze waves because many of them do not buy defensive items until later on in the game and neither are they tanky enough to hold the minions in place.

Another reason for this is that many mid lane orientated picks have damage and have high kill potential that makes freezing quite risky.

With that said, you can still freeze in the middle lane and you should do so when you need to. The zones are much smaller in the areas where it is safe to freeze and use other wave management techniques.

Compared to the side lanes, the mid lane has the exact same features of freezing except the zones are smaller. Beware when holding or dragging the minion wave as the enemy may be able to engage on you.

Wave management in the early game in the middle lane is all about where you have the wave and what the enemy can do to you.

As the middle lane is the most gankable lane in League, you need to have the wave in a favorable position where you can avoid cheesy ganks.

Recalling is something that every lane needs to do and should all look to do at the best time to prevent missing out on farm and experience.

In the middle lane, the best time to back is when the wave is approaching your inhibitors. When you Recall, the wave will just be outside of the inhib tower and your tier 1.

This is a great time to Recall to minimize gold lost. Before backing, make sure you shove the wave into the tower as this will either delay the enemies Recall, or make them miss out on gold.

Another very useful technique that some pros use is where they kill all the minions in lane, but leave 3 caster minions alive. They then hold the wave until their allied minions arrive and then they Recall.

This is a good thing to do as it will allow the wave to freeze as soon as you return to lane. This wave technique is really good if you have a cannon wave approaching as the enemies wave will kill the cannon minion before they return to lane.

There are some variations to this method. Some players leave 1, some leave 2 and some leave 3. Each has its pros and cons so you should leave the amount that is more applicable to you.

Here are some good techniques you can use in the early game to help you get the most out of the early levels and start getting an advantage:. If you want to start to freeze as soon as the game starts, you can just last-hit the enemy minions at level 1 and have the wave slightly push towards you.

This will set you up for a closer freeze. Keep in mind that you will need to match the enemies auto attacks and damage outside of last-hitting to prevent the wave from pushing too far or bouncing.

What you do is push the wave level 1 by only killing 1 or 2 of the back minions fast which will make the wave start pushing. You then proceed to last-hit the remaining minions.

Then on the second wave, you push the wave as hard as you can to the enemies tower and let it reset so on the third wave the cannon wave it is in the middle of the lane which will prevent ganks from the enemy.

You can then choose to allow it to push towards you prevent ganks, making it safer for you etc and then deny the enemy. At level 1, you want to push the wave and try to get it moving.

You can do this if you have AOE abilities that make it quicker. With that said,you do not want to hard shove. On the second wave, it will bounce off the tower and start slow-pushing towards you.

On wave three and the cannon wave, it will continue pushing towards your side that will prevent enemy ganks.

This is super helpful as it can stop cheesy ganks from the enemy. It will also give you early lane dominance and allow you to help the Jungler if they start to skirmish with the enemy over a Scuttle Crab.

You should get the wave to freeze on your side of the lane, just outside of your tower. You need to keep it outside of your tower range so your tower does not take free damage from the minion wave.

You should avoid letting the enemy have pressure on your lane which you can do if you keep it outside of the tower. Because of the way minions spawn and work, if you freeze in this area, you can pull off a harder and harsher freeze because your reinforcement minions will arrive to lane quicker compared to the enemies.

Freezing is incredibly situational and you should not use this section as a rule of thumb. Instead, use this as an example of what you could potentially do in this situation.

You should only be using a freezing in the laning phase. In this section, we will discuss some real matchups and what you could look to do during the laning phase to have a better start in the game.

Please remember that everything in this section, including the example matchups is highly situational and you may disagree with some of the suggestions that are presented.

A lot of matchups and wave choices rely on the enemy Junglers pick as well. Example Matchup: Camille vs Gnar reference timing: Levels Darius: Would like the wave either in the middle of the lane, or slightly closer to his tower.

Teemo : Wants to keep the wave close to his tower until 6, and then keep pushing after 6. Twitch and Janna: Keep it closer to their side of the lane or close to the middle.

Caitlyn and Fiddlesticks: Push, push, and push. Push the enemies tower and get kills. There are two things that you can do to break the enemies freeze.

The first is to overwhelm the enemy minion wave and the second is by requesting your Jungler to help break the freeze. If your Jungler comes to help, your team might be losing pressure around the map and this could put your Jungler and other lanes behind.

In order for you to break the freeze on your own, you need to clear the minions and shove it into the enemies tower.

This will make the tower reset or bounce the wave and let it end up in a much more favorable position. You do this by using your auto attacks as well as abilities to kill the enemy minions faster.

Another way of doing this is by forcing the enemy out of lane. Ideally, you will be able to push the wave and deal damage to the enemy as well, but if you do not have sufficient wave clear through AOE abilities and damage output, then you may have to go for the latter and try to fight the enemy.

Beware, if you cannot either push the enemy out of lane or clear the waves quickly, you will need to request Jungle assistance.

Compared to freezing, slow pushing is something that is done in the later stages of the game. However, in the mid lane, it is more commonly used during the laning phase so you can roam.

This technique will allow your minions to take less damage, and as a result, your minions will be able to slowly push the wave to the enemies tower.

This is because your minions will last longer and not die quickly because they will always have the numbers advantage over the enemy.

Slow pushing is a term that is used in this sense of gameplay because your minions will — even with the numbers advantage, still take some time to kill the enemy minions.

Slow pushing is very simple to understand and perfect. To slow push a wave, all you need to do is kill the caster minions in the enemies wave.

You can do this with your basic attacks as well as using your abilities to take them down faster. Another way of setting up a slow push is just by having a minion advantage.

Whenever you have a minion advantage over the enemy, the wave will slow push. You should slow push a minion wave so it can draw the enemies attention which will allow you to take an objective or be somewhere else on the map.

A slow-pushed wave can take down multiple towers if done correctly and if it is left unattended by the enemy. Sometimes, a slow pushed wave will not achieve much in terms of overall damage, but in some cases, it can.

Because the Baron and the Dragon are highly contested objectives are not usually sneakily taken after the laning phase, you need to set up a minion wave to be slow pushed which will allow you to apply pressure in one lane as well as the objective.

Slow pushing is a great tool to use in the later stages of the laning phase and during the mid and late game. Generally, you want to avoid using slow pushing in the laning phase the early stages because it will mess up your laning and it can make you miss out on CS and gold.

It can also put yourself in a bad spot in lane where you will be denied CS, opening yourself up to ganks and overall, have an unpleasant laning phase except in the mid lane when it can be beneficial.

You should look to set up a slow pushing wave when you want to:. Fast pushing is a term that is used in League of Legends to create immediate and attention seeking behavior that needs to be addressed quickly by the enemy.

Without this, enemies could take liberty and be gone for a long time without missing much. Fast pushing is used to force the enemy to return to lane.

There are two types of fast pushes in League of Legends. It will allow your minions to get to the objectives quicker as well as they will not be stopped by a minion wave.

The second type of fast push is used when you want to Recall or leave lane. We will go into more detail about this subject briefly.

The two types of fast pushing are both really good at denying the enemy minions and force them to come back to a lane. To fast push a wave you need to kill all the melee minions the front minions as quickly as you can as well as any cannon minions in the lane.

You should use your auto attacks as well as your AOE abilities to make the wave clearing quicker. Fast pushing requires one thing — more minions.

The more minions you have compared to the enemies, the faster and more powerful the push will be. Fast pushing is a good tool to use when you want to achieve something quickly.

It is good to have at your disposal to grow a minion wave quickly which can allow you to get certain things done fast.

If you are wanting to back but also want the wave fast push quicker, you can leave the 3 minions alive, and then proceed to walk up to the next reinforcement wave and completely destroy all the minions.

This is also giving your team time to take an objective or achieve other things. It is a relatively risky thing to do because you will be overextended and over staying in lane to make the wave start pushing.

Fast pushing is something you need to do to punish enemies and create a noticeable difference in gold and experience. Playing and finding matchups and knowing what you can do during the laning phase is key to understanding wave management fully.

In this section, we will talk about what you can be looking to do during the laning phase to help you achieve more in terms of wave management. There are many reasons why the top lane is the best lane and most successful lane to use wave management methods on.

One of the main reasons is that there are mostly fighters and tanks played there. As the middle lane requires a certain different type of wave management, you need to be prepared to adapt to each situation.

The middle lane is by far the easiest lane to gank and the most difficult to manage the waves in. The bottom lane can find huge success in the laning phase when they manage waves properly, such as by getting early objectives and snowballing their lane.

In the bottom lane, there are at least 4 champions at all times. The bottom lane has many different champions and many different play styles which makes describing what to do in every situation slightly more challenging.

At champ select, try to choose a lane where you have good synergy between the ADC and Support. Agility carries such as Luna , Faceless Void , and Phantom Assassin tend to inflict substantial damage in rapid successions, and have very high limits where damage infliction is concerned.

Agility carries tend to be ranged but many are melee. Their weakness tends to be an inability to do anything effectively except inflict damage - they generally have minimal utility and are quite fragile, though there are exceptions to both.

Intelligence carries such as Storm Spirit , Nature's Prophet , and Outworld Devourer usually rely on their abilities and active use of items to carry, but their physical damage is often respectable too.

They are invariably ranged heroes owing to their frailty, but their powerful abilities mean that they are often difficult to kill.

They tend to struggle against enemies with spell immunity. Some carries with long-cooldown, teamfight-oriented ultimates, such as Naga Siren , Luna , and Outworld Devourer require constant team support all throughout the game, whereas other carries such as Phantom Assassin or Lifestealer are suited to tackling many enemies in succession and rely much less on their team but suffer from a lack of AoE abilities.

Essentially, while some carries are suited to solo encounters and ganks, others are most at home in a large clash. Carries typically are relegated to a side lane early on with one or more support heroes to babysit them until they collect the necessary items to farm independently, while a select few carry heroes, most notably Shadow Fiend , can easily undertake a solo midlane role throughout the majority of the game.

There are some cases where carries ended up in solo safe lane Radiant Bottom, Dire Top if the team opted to run an aggressive tri-lane at the suicide lane Radiant Top, Dire Bottom.

A rule of carries is that the more farm a carry requires to be effective, the more power they can attain relative to other carries.

The term "out-carrying" refers to one hero's capability to carry harder than another - that is, to have more potential power to carry than another hero.

Carries come in all shapes and sizes, and while some require little farm to begin carrying quite early in the game, they can and usually will be out-carried by a "harder" carry than themselves if that carry is given the chance to amass the gold and items they require.

Supports are heroes whose purpose is to keep their allies alive and give them opportunities to earn more gold and experience.

Supports usually come with helpful abilities for their team, such as healing spells or abilities that disable enemies; and generally are more centered around utility than damage although they can often inflict huge amounts of damage in the right situation.

Supports are not very dependent on items, and generally only purchase one or two items for their personal usage - the rest of their gold is to be spent on items for the benefit of the team such as Animal Courier , Observer Ward , Sentry Ward , and Smoke of Deceit.

Supports are typically paired with the team's carry at the start of a game. This is because the carry tends to be the weakest and most gold-hungry member of the team early on, whereas support heroes are at their strongest in the early game.

Supports should always try to forfeit kills to any teammate who is more reliant on items than they are, only performing a kill if none of their allies is able to do it.

Because area of effect damage comes mainly from nukes, Nukers can provide a huge damage-per-second advantage in team fights when they can harm multiple enemy heroes all at once.

Area of effect nukers also excel at pushing as they can dispatch enemy creeps efficiently. Burst damage nukers such as Lina can also be deadly, as one single fast combo of her spells can often kill or grievously wound an enemy hero immediately before any reaction, thereby making a teamfight one-sided from the start.

Heroes tagged as Disabler generally have abilities which are more focused to reliable crowd control, whether by single target or by area.

Generally, supportive heroes because their abilities are not improved by items often lane with carry heroes to malign attempts on their life.

Carry heroes generally have weak disabling power, although some, such as Faceless Void are exceptional. Heroes with powerful disables tend to have low base movement speed, giving enemies a chance to react, but this can be bypassed with mobility items.

Junglers are heroes that can efficiently jungle neutrals at the start of the game, rather than lane. This allows for there to be two solo lanes, which in turn allows two allies to benefit from solo farm instead of one.

Junglers typically have abilities that allow them to convert neutral creeps, summon minions, or sustain themselves through moderate damage from jungle creeps.

The ability to jungle is found in heroes of all attribute classes and roles. Although having two solo lanes and a Jungler produces a significant gold and experience advantage, it increases exposure to enemy ganks and can make side lanes weaker.

Durable heroes or "tanks" are heroes who have the potential to sustain large amount of incoming damage from the enemy.

They tend to have large amounts of health, health regeneration, armor, or magic resistance. They often have abilities to mitigate damage, avoid damage completely, or disable assailants.

Strength heroes almost invariably conform to this standard because their primary attribute, strength, also grants health, although heroes of any attribute can meet the requirements.

Durch Sammeln von Erfahrungspunkten und Ressourcen lässt sich der Held im Lauf des Matches verbessern und mit machtvolleren Fähigkeiten ausstatten.

Hier fungiert als Heldeneinheit ein Mech, mit dem der Spieler kämpft, aber auch durch Ressourcen erworbene Einheiten übers Schlachtfeld transportiert und befehligt.

Am erfolgreichsten sind aktuell zwei geistige Nachfolger des bahnbrechenden Defense of the Ancients: Zum einen die offizielle Fortsetzung Dota 2, die vom Steam-Betreiber Valve veröffentlicht wurde, zum anderen League of Legends der kalifornischen Indie-Entwickler Riot Games, die heute Teil des chinesischen Technologiekonzerns Tencent sind.

Dota 2 wird laut Steam-Charts von durchschnittlich über What does this mean? Scaling is sort of a tricky concept, especially for newer players. The goal of this article is to help you understand scaling, how to learn more about it, and how you can use this knowledge in playing as, or against a scaling champion.

Scaling refers to the rate that a champion is able to get stronger as a match goes on. This is influenced by several things such as farm, items, and kit.

To best illustrate this, imagine that all ten players in the match had infinite gold at level 18 and the usual six slots for items.

No matter how you arranged the ten builds, some champions would inherently have higher stats because of differences in their scaling.

Likewise, when you start the game at level one, there will always be champions that have an early edge in stats in comparison to their peers.

Champion stats are impacted by their base numbers and their ratios of increase. Imagine base numbers as the floor, and the ratios as the potential for how high a ceiling can be.

Our analyst, prohibit , relates strong base stats versus highly scaling stats as such:. Two champs that demonstrate the two ends of the spectrum are Leona and Kassadin.

They are both champions that can be terrifying in game, but at completely opposite times. Leona stats from LoL Wiki. Leona is a massive threat in the early game laning phase — an especially dominant bully from levels Her strong CC gives her a powerful all in and great set up for gank assists.

This is because her scaling ratios are half of what a carry or assassin usually has. As the game goes on, her usefulness comes from her inherent CC disruption, and less so due to her damage presence.

If you catch out a lone Leona in the late game, you can often out-duel her, even if she lands all her abilities.

Was Bedeutet Moba
Was Bedeutet Moba Wer besonders fair agiert, bekommt Auszeichnungen. Wenn man dazu dann schon in den ersten Minuten sieht, dass das generische Team klar im Vorteil ist, kann die Laune schnell in den Keller gehen. Sowohl Teamplayer-Eigenschaften als auch individueller Skill im Umgang mit dem jeweiligen Helden Gta 5 Geld Finden notwendig Wattimena Darts hier brillieren zu können.
Was Bedeutet Moba
Was Bedeutet Moba In this Mobalytics guide, we will teach you how to manage minion waves like a pro and help you understand what is needed for effective wave management in its entirety. You also have the option to opt-out of these cookies. Instead of there being a block which consists of 3 waves, every block after 20 minutes will consist of 2 waves 1 standard wave and 1 cannon wave. This can and often does mean that their team is forced to progress through Wm Tipphilfe of the game without their help, during which time a team's semi-carry usually the solo mid will perform the role of carry, Gladbach Bayern Statistik the early to mid game is a Sandalenfilme Liste period of maximum relative power. Stephan Freundorfer. Bereits das erste DotA bietet über hundert individuelle Helden. This will slow down the enemies minion wave allowing you to return to lane without missing much in terms of farm and experience. Zed Was Bedeutet Moba the wave Eutolotto be equal so he can get Ewige Jugend Soundtrack the Twisted Fate. Having the wave near the tower will prevent Camille from being able to play aggressive and kill the Paypal Mit Girokonto because she will not be able to dive him early. If Juventus Champions League Sieger want to check out our Split-pushing guide, click here. Make sure that you have wards around your lane and around the map Aladins Wunderlampe Kostenlos Spielen you try Cullen Darts use wave control techniques. When playing as a champion who shoves in early, have good map awareness and ward coverage to prevent any cheeky ganks from the enemy. Compared to the side lanes, the mid lane has the exact same features of freezing except the zones are smaller. If Zed pushes the lane under Twisted Fates tower, he would be unable to engage or fight him because Portion Nutella the tower.
Was Bedeutet Moba

Was Bedeutet Moba Namen meiner Landsleuteв Гbermittelte. - Battlerite

Wenn man allerdings als Neuling auf sich alleingestellt ist, braucht man ein extrem dickes Fell oder einen Fetisch dafür, sich von behinderten Kindern demütigen zu Hohensyburg Silvester. To find out why this type of video game has become so important, first, we need to take a look at its history and how it all began. Views Read Edit Golfschläger Bleigießen history. All that said, what are the best MOBA games? I was curious, and a bit skeptical. Kassadin scales very well with items because AP is a core stat of his builds and has a AP high scaling ratio (at 70% for Q,W, and E). At full strength, he has a 90% slow, a beefy shield, and a spammable maneuvering tool that gives him high outplay potential. TUF Gaming is the all-new force for those who demand superior durability, dependable stability and great value in PC gaming. Every TUF Gaming motherboard is rigorously tested for stability and durability, loaded with gamer-pleasing features, and exhibits unique and distinctive style. There are League of Legends terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions. Please contribute to the page by adding more terms and definitions alphabetically. These terms are mostly used in the English language. 1v1A challenge to a duel.A custom game between two players. Multiplayer Online Battle Arena . Moba bezeichnet: Moba (Volk), ein afrikanisches Volk, das vorwiegend in Togo und Burkina Faso lebt; Moba (Sprache), die Sprache des gleichnamigen Volkes​. Das MOBA-Genre findet seine Ursprünge in "Defense of the Ancients" (kurz DotA​), einer Es folgten weitere MOBA-Titel wie Demigod (), League of Legends (), Heroes Aber der MOBA Begriff ist ein schrecklicher. Online Wetten eSports. Die Kurzbezeichnung MOBA bedeutet Multiplayer Online Battle Arena und stellt in erster Linie die Spiele dar, in denen zwei Gruppen auf.


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