Laden Sie die Pistolen und schwingen Sie sich in den Sattel. Dead or Alive 2 von NetEnt ist hier – besser, fesselnder und böser als das beliebte Original. Dead or Alive 2. Jetzt kostenlos registrieren. Dead or Alive 2. Spielen Testen. Weitere Spiele · Kundenservice; So.–Do. –, Fr./Sa. – Dead or Alive 2 ist ein Kampfspiel in der Dead or Alive-Reihe, das von Team Ninja entwickelt und von Tecmo veröffentlicht wurde. Es debütierte in Spielhallen und wurde später für Dreamcast und PlayStation 2 im Jahr portiert.
Dead or Alive 2 – im Klassik-Test (PS2)Dead or Alive 2 (jap. DEAD OR ALIVE 2 逃亡者, Dead or Alive 2: Tōbōsha, dt. „Tot oder lebendig: Flüchtiger“; alternativ: Dead or Alive 2: Birds) ist ein. Dead or Alive 2. Jetzt kostenlos registrieren. Dead or Alive 2. Spielen Testen. Weitere Spiele · Kundenservice; So.–Do. –, Fr./Sa. – Jetzt Dead or Alive 2 spielen! Jetzt spielen. Melde dich an & spiele mit Echtgeld. Dead or Alive II. NetEnts er Klassiker.
Dead Or Alive 2 Video Game VideoI bought Dead or Alive 2 Bonuses until I got a Retrigger..
This version added new stages Crimson , Koku An and Prairie and new unlockable costumes. As it ran at a lower video resolution, it appeared much more aliased than the Dreamcast ports.
This version was buggy and prone to lock up in Versus mode. The European Dreamcast version was released on July 14th, This version included the costumes from the Japanese PlayStation 2 version but not the new stages.
It also added new costumes for Zack and Tina, which pay homage to The Shadow Man and his love interest from the Shadowman series.
The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle from the first game.
Although Dead or Alive 2 was released, Tomonobu Itagaki and Team Ninja were dissatisfied with the then-current versions of the game, and continued enhancing it on both the Sega Dreamcast and PlayStation 2 on each market as they worked towards their vision of the "ultimate fighting game".
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option.
The Hardcore release was finally the complete game Itagaki had envisioned at the time, featuring many changes compared to its predecessor:.
This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option. As a result, nine different versions excluding the later Dead or Alive 2 Ultimate on Xbox and the two more recent PSN releases of Dead or Alive 2 were released: two for the arcade market, and the others were home versions.
Unfortunately, even with all the changes, Itagaki was still not happy with Dead or Alive 2. He is quoted as saying in the Dead or Alive 3 booster disc video: "They wanted a launch title in 3 months.
I needed 4. The title is classed an age rating of C and costs 1, yen. Dead or Alive Ultimate is a remake compilation collection for the Xbox , featuring a port of the Sega Saturn version of the first Dead or Alive and a new remake of Dead or Alive 2 , released in , three years after the release of Dead or Alive 3.
This new remake features a greatly improved graphics engine. As it was created after the debut of Dead or Alive 3 , it takes elements and mechanics from both its original iteration and successor.
Team Ninja, Tecmo's in-house development team, declared that it ran on one Naomi board and that the entire game would be ported to the Dreamcast, with little to no loss of quality.
Well Tecmo has finally completed that daunting task, and Dead or Alive 2 has finally hit American and strangely, not Japanese shores. Does DOA2 bring enough to the table, to usurp Namco's Soul Calibur as best fighting game on a system replete with fighting games?
In some ways, it most definitely does. Although the original DOA for the arcade, the Saturn, and the PlayStation all played well enough to hold their own against comparisons with Virtua Fighter 2, it still wasn't nearly as deep as Sega's flagship fighter.
The combo system was limited, and the depth of moves wasn't nearly as limitless as in VF2. Another criticism was that the hold mechanism made the game too easy and caused inordinate turtling, especially in two-player games, due to the ease with which a frontal attack could be shut down.
Dead or Alive 2 addresses that issue and raises the curve on the requirements needed to master the new system.
While it seems simple, it basically triples the difficulty in trying to parry an opponent into leaving himself open. Instead of just letting the press of the hold button Tecmo refers to it as the "free" button do all the work, you must now determine whether an opponent's attack will arrive at a high, medium, or low level.
Only if you've eyeballed the correct point of entry will you successfully deflect the attack. Timing is also crucial to the successful reversal of an incoming attack, as attempting to use the free button too early or too late will simply leave you open to attack.
Luckily, proper use of the free button lets you launch a heavily damaging counterattack on your opponent. In fact, many battles are decided this way, as some characters are a little too good at reversing your attacks on you, forcing you to rethink your full-frontal assault.
DOA2 has caught up with the Joneses and has integrated full 3D movement into the game. DOA2 allows movement into and out of the foreground by way of the analog pad, although the digital pad and a press of a trigger will achieve the same results for those who like the precise feeling only a D-pad can give you.
The 3D movement doesn't factor into your success nearly as much as it does in Soul Calibur, but it most certainly helps. The environments in DOA2 also affect your strategies depending on whom you're playing against.
Multitiered environments are certainly a big part of it, as your proximity to a ledge or stained-glass window can be the difference in about a sixth of your life bar should you take a hit that sends you flying over a ledge, five stories to the ground below.
While some arenas can send you or your opponent plummeting three or four times, some levels offer uneven surfaces on which to fight. The final boss, Tengu, has a stage similar to Aoi's snow-stream stage in VF3.
While there's no water running on Tengu's stage, it supplies dips and mounds that affect where your blows will land. It also affects when you need to use the free button, since an opponent standing slightly higher than you will require careful consideration as to where you'll want to parry.
The danger zones are less prominent in the game, appearing only on certain stages and in less obvious ways.
The stage with churning pistons, for example, has fuel canisters lining the walls, and if one character lands a particularly forceful blow on another, close enough to the wall, it will cause the canister to explode, multiplying the damage factor of the attack.
These factors, combined with the quickened pace of the gameplay, result in a far superior game than the one that first appeared in ' However, despite the excellence of the regular single-character game, it pales in comparison with the mighty tag-battle mode.
With a snap of the tag button, you can rifle back and forth between characters almost as fast as you can push the button. The only thing that will interrupt a tag is if the character trying to leave is getting hit.
The game engine ran using Field Rendering instead of Frame Rendering, thus it appeared much more aliased than the Dreamcast ports.
This version was buggy and prone to lock up in Versus mode. Itagaki and his team were only given two months initially to produce the first PlayStation 2 port.
At the end of this, one of his managers asked to borrow a copy to play, but instead sent in to a production factory. Itagaki was upset by not being able to finish the game on his own terms and fell into a depression during which he briefly considered quitting the industry.
The European Dreamcast version was released on May 26, Cover art featured Kasumi and Ayane, along with a standard cover art version with Kasumi, Ayane and Leifang.
The most notable addition was that Bankotsubo and Bayman were now unlockable, playable in all but Story Mode. The new stages from the PlayStation 2 version were not included, in favor of new versions of Burai Zenin and L's Castle stages from the first game.
This version was featuring new playable characters, new stages, extra costumes and introduced the "Gallery" option.
Some fighting animations were elaborated upon, while others were cut. New stages were added 8 more than the Dreamcast update.
More character outfits were added. Survival Mode now only took place in the "Danger Zone" arena. Overall gameplay speed was increased, and the entire game including cutscenes now ran at a full 60 frames-per-second in the Dreamcast version, the game ran at 60fps, while cutscenes ran at A special "Items Collection" feature and menu section was added to appeal to video game collectors.
New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
Several special moves were added, but left undocumented. English voiceovers were added in addition to the original Japanese voice overs. This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option.
This was the last Dead or Alive game to be released for a Sony system as well as the last one to be released for the arcades, as the series became exclusive to the Xbox until the release of Dead or Alive Paradise , Dead or Alive: Dimensions , and Dead or Alive 5 respectively.
In Japan, Game Machine listed Dead or Alive 2 on their December 15, issue as being the second most-successful arcade game of the year.
Both versions were praised for its graphics, cutscenes and gameplay, however the PS2 version was criticised much like other English dub Japanese video games for the bad English voices.
Greg Orlando reviewed the Dreamcast version of the game for Next Generation , rating it five stars out of five, and stated that "You'd have to be Dead and Buried not be enjoy Dead or Alive 2.
Gorgeous graphics, excellent gameplay, and some beautiful characters put this square in the running against Namco's Soul Calibur as the best Dreamcast fighting game.
Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation , rating it five stars out of five, and stated that "This is a tremendous game and a must-have, but if you can choose between the two versions, PS2 enjoys an edge thanks to all the extras — just get used to squinting at the too-bright lights and nasty jaggies.
Jeff Lundrigan reviewed the PlayStation 2 version of DOA 2: Hardcore for Next Generation , rating it five stars out of five, and stated that "This is the best-looking, most full-featured, most packed-with-extras version of one of the best fighting games ever made.
Buy it, period. As it was created after Dead or Alive 3 , it takes elements and mechanics from both its original iteration and successor.
Together they take a break from killing and visit the small island they once called home. After reflecting on their past lives they decided to team up and use their talents in killing for good Written by Danny Leary.
Miike's fans are usually disappointed by this movie for it certainly lacks in violence and entertainment value. However it more than makes up in subtlety - it's nuanced to the point of lyricism.
Yes, you could read it as cheesy and boring, but then again you could say the same about that other "angel" movie - 'Wings of Desire'.
The two characters follow the 'given a second chance at life' path, blazing a trail of "benevolent" executions that add up to nothing.
If 'DOA' is the incessant present with its avalanche of impressions updated at a rate high above the processing limit , and 'DOA Final' is the ironic future of Malthusian power politics, then 'DOA2' is the trip in the past at an impossibly high cost.
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See the full list. Sign In. Keep track of everything you watch; tell your friends. Full Cast and Crew. Release Dates. Official Sites. Company Credits.Sichere Transaktion. Danach kommen die Spielkarten-Symbole, die natürlich geringere Werte haben. Versus Tag Battle Modus? This is a graphical effect that's used to improve the games, but in Dead or Alive 2 and in a lot of other games on the Dreamcast, it just doesn't look that good. PlayStation 2: God help me, I'm. Dead or Alive 2 is a fighting game in the Dead or Alive series, developed by Team Ninja and published by Tecmo. It debuted in arcades in and was later ported for the Dreamcast and the PlayStation 2 in Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore. Dead or Alive 2 improved upon the graphics engine of its predecessor by using Sega NAOMI hardware and on the gameplay system by including many new features. Dead or Alive 2 (also known as DOA2) is the second main installment (3rd overall) the Dead or Alive fighting series. It debuted in the arcades in October , and was later ported to the Sega Dreamcast on February 29, The game was released again in Japan on March 30, for the PlayStation 2. Download and play the Dead Or Alive 2 ROM using your favorite Sega Dreamcast emulator on your computer or phone. Dead or Alive 2: Tôbôsha (original title) Not Rated | 1h 37min | Action, Comedy, Crime | 2 December (Japan) Two contract killers cross paths in the middle of the same job and realize they are childhood friends.